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 Post-Production Process

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AuteurMessage
Lun'wi
Piece of Cake.


Messages : 296
Date d'inscription : 28/07/2014
Age : 23

MessageSujet: Post-Production Process    Lun 10 Avr - 18:41

After Effects

RAW Files

I worked with RAW images when I opened the final image sequences from Dragonframe. It was a new experience for me since it was my first time working with CR2 images. The files could only be opened with Photoshop or After Effects, and probably some other softwares. For this reason, I had to first import the image sequence in After Effects to crop the images to the right format (2K), export the new image sequence, import it again in TVPaint Animation to do the timing and to adjust the exposure (on 3's), export and import again in After Effects to do some color correction.

This workflow was a little tedious and long at first, but I got used to it and it didn't take too long. What I enjoyed most about working with CR2 files was the quality, but mostly the ability to change every single color channel, lighting, level, from the original file. When I opened a CR2 image sequence originally from Dragonframe into After Effects, a window opened to let me adjust the settings. However, I ended up importing the RAW image sequence as it was and then adjust the colors and levels with the effects in the software, because I wasn't able to get the same look from one under-camera to the other by using only the RAW settings.

I took the following photo when I played around with the RAW settings.



Color Correction

This phase of post-production was easy once I figured out the look I wanted for the final movie. I tried some settings with the effects in After Effects, I tried some color schemes, and when I found something I liked I decided it would be the reference shot for all the rest of the shots. I went for an orange glow to the sand, I felt it gave the animation a more dreamy look.



The reference shot (left) next to the shot I was working on (right).



Some color correction settings, including effects I used (levels, color balance, hue/saturation).
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